Stammkneipe
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css 06.04.2012
ssl - 16:10
css 06.04.2012
t.eSports - 16:9
css 04.03.2012
aMoK - 37:11
css 26.02.2012
oL - 28:20

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 Abschlußtabelle Saison 22
  1. strezzlezz
  2. Encore
  3. Team Society
  4. Red Hamsters
  5. Luckerinhos
  6. Rearmed 2.0
  7. Rauchschwalbe
  8. Bobs
  9. Zeitgeister
  10. VetoPlay
Links: n/a
geschrieben von tiXo - 18.12.2011 - 13:11
[2] Kommentare, letzter von guile - 29.03.2012 - 06:18


 CS GO Beta
Links: n/a
geschrieben von tiXo - 01.12.2011 - 17:05
[2] Kommentare, letzter von guile - 29.03.2012 - 06:15


 RH auf Platz 1 der Stammkneipe


Wahrscheinlich nur kurzzeitig aber immerhin!!!
Links: n/a
geschrieben von tiXo - 30.10.2011 - 21:27
[3] Kommentare, letzter von guile - 29.03.2012 - 06:13


 CS GO
Links: n/a
geschrieben von tiXo - 15.10.2011 - 16:46
[2] Kommentare, letzter von guile - 29.03.2012 - 06:12


 CSS Update
Source Engine Changes (CS:S, DoD:S, TF2, HL2 DM)
- Fixed an issue with the multi-threaded renderer which could cause a crash on map change
- Adjusted whitespace to improve formatting in status command output
- Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes"
- Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers)
- Made sndplaydelay executable by servers
- Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar
- Server processing delays have been reduced, especially for servers on modern Linux kernels
- Entity processing logic has been optimized to significantly reduce CPU usage on full servers
- Multi-threaded server code is now enabled by default under Linux (already enabled on Windows)
- An exploit with non-printable characters causing lag on Windows servers has been fixed
- CPU is fully yielded back to the system whenever the server is running faster than the tickrate
Dramatic increase in performance for low-level math libraries

Counter-Strike: Source
- Prevent AWP cycle time exploit using quick switch
- Fixed bug causing HUD History to display item pickups from nearby players
- Increased sized of HUD History resource to prevent clipping
- Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations
- Reduced standing and moving accuracy for pistols
- Decreased accuracy while moving with sniper rifles
- Added additional legacy mode (3) to cl_dynamiccrosshair
- Updated the localization files
Links: n/a
geschrieben von tiXo - 15.10.2011 - 16:21
[2] Kommentare, letzter von guile - 29.03.2012 - 06:09



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