Gamed
css    01.09.2010
Bear-War - 14:16
css    29.08.2010
Oldschool Senioren - 28:20
css    25.08.2010
Rescue Heroes - 16:4
05.09.2010 - 3st.eSports
08.09.2010 - CyW - Allstars

News


 CSS Update 18.8.2010
Source Engine Changes (CS:S, DoD:S, TF2)

- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the engine.
- Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
- Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.

Audio fixes:

- Reduced overlap in the sound timing code.
- Fixed a case where audio could skip.
- Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source

- Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
- Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
- Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between the two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.

Stats:

- Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
- Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
- Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
- Improved the font on the achievement toast.

Community Requests:

- Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
- De_dust and De_dust2 updated.
- Fixed several exploits.
- Fixed collisions on crenellation and domes.
- Fixed minor visual glitches.
- Adjusted HDR settings.
- Removed dust clouds.
- Added console variable cl_hudhint_sound.


Links
: n/a
written by tiXo - 18.08.2010 - 10:08
no comments


 Next War gegen STAINLESS
Datum: 18.08.2010 - 20.00 Uhr

Liga: ESL MR 15

Map: de_inferno

TV: 85.131.138.75:27020


Links
: n/a
written by tiXo - 18.08.2010 - 09:45
no comments


 CSS Update 6.8.2010
- Fixed a possible memory corruption on player disconnect, likely the cause of windows dedicated server crashes
- Adjusted scoreboard layout for 5:4 screen resolutions (1280 x 1024)


Links
: n/a
written by tiXo - 06.08.2010 - 03:11
[1] comment, latest by Owen - 25.08.2010 - 19:53


 Neues CSS Update
- Added Steam Clan Tag support ( Set yours in Options->Multiplayer->Advanced )
- Added new achievement “CLAN WARFARE”: Win a match of at least 10 players where the entirety of each team is composed of a single clan.
- All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659)
- Added automatic server tagging for some server convars ( “mp_startmoney”, “mp_friendlyfire”, “bot_quota”, “sv_nostats”, “sv_allowminmodels” )
- Fixed some issues for players who were experiencing stat corruption.
- Fixed several server crash exploits.
- Fixed server commands “sv_disablefreezecam” and “sv_nowinpanel” not working on dedicated servers.
- Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect.
- Community Requests:
- Fixed entity I/O messages “OnPlayerPickup” and “OnPlayerUse”.
- Restored UTF-8 support in the console.
- Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.)
- Added client convar “sv_hudhint_sound” to turn off emit sound for hud hints.
- Restored the “cl_minmodels” client convar.
- Added server convar “sv_allowminmodels” that allows them to prevent clients from using “cl_minmodels”.
- Added a button to Options->Multiplayer that allows players to reset their in-game stats.
- Note: Due to the nature of stats corruption, it is not possible to automatically fix all types of stats (such as weapon statistics reflecting usage of the wrong weapon). Players who suspect their stats are incorrect and wish to start fresh may want to use the new stat reset feature.


Links
: n/a
written by tiXo - 23.07.2010 - 23:41
no comments


 Zblock 4.5 RC1
Changelog 4.4 -> 4.5 RC1

-Supports the latest update to Counter-Strike: Source (Orange Box).
-Re-developed code-base improves ability to maintain the plugin in future versions.


Added features:
-zb_deadvoice (default: 1)
Allows dead teammates to communicate to living members of their team using the in-game voice system.

-zb_crashblock (default: 1)
Protects the game-server from several crash exploits.

-zb_warmode (default: 1)
Allows the distinction between a public server and a match/competitive server.
See the readme file for further details.

-zb_antispeedhack (default: 1)
Prevents the use of cheats which manipulate the games view of time.

-zb_viewanglescheck (default: 1)
Detects cheats which distort a player view-angles.

-zb_ignoreplayerqueries (default: 0)
Allows a match server to hide the names of connected players (recommend default settings).

-zb_antispam_max_cmds_per_sec (default: 5)
Sets the maximum number of commands a player can trigger per second, prevents spam attacks
(We're currently working on improving this feature, pelase give feedback).

-zb_kickct
Kicks the counter-terrorist team.

-zb_kickt
Kicks the terrorist team.

-zb_kickspec
Kicks the spectators.

-You must now be able to see the bomb in order to defuse it.

-Forced sv_maxcmdrate 66, sv_maxupdaterate 66 to prevent exploitation of cl_interp on a 66-tick server.


Updated features:
-zb_dosprotect now protects from more types of attack.
-Defusefix now fixes defuse issues on de_inferno/de_tides amongst other maps.
-Defusefix now prevents smoke grenades and weapons interferring with defusals.
-Clients must now set an fps_max of at least 66.
-Added additional file checks not checked by sv_pure 2.
-Added "gamePort" and "gameIP" POST fields to auth-host queries, you can now recognise the server the request came from more easily.
-The plugin may no longer be loaded on the game client.
-mat_dxlevel 80/81 are forced with zb_warmode enabled

Auf dem EPS-Warserver läuft Zblock bereits.


Links
: n/a
written by tiXo - 20.07.2010 - 16:11
no comments


 Erste Server wieder Online
So seid heute Nacht sind die ersten beiden Publicserver wieder Online

Server 1

DE-ONLY|ALL-MAPS by www.red-hamsters.com
IP: 93.186.198.52:27035

Server 2

CS-ONLY|ALL-MAPS by www.red-hamsters.com
IP: 93.186.198.52:27045


Links
: n/a
written by tiXo - 30.06.2010 - 09:46
[1] comment, latest by mandy2k - 04.07.2010 - 19:57


 CSS Beta Update
Das Warten hat ein Ende. Gestern Abend wurde überraschenderweise eine größere Counterstrike Source Beta veröffentlicht. Hier erfahrt ihr alle Neuigkeiten.

Die neuerungen:

- 144 Errungenschaften
- neues Scoreboard
- Multicore Unterstützung
- neue Lifetime- and Session Stats
- neues Endendisplay mit MVP Sternen Anzeige und Avatar Bild
- neue Cinematic Death Camera
- neues Domination and Revenge System
- viele Source Engine Updates.

Die Betaslots sind bereits alle vergeben, sodass es nun eine Closed Beta ist, bevor das Update für alle freigeschaltet wird.

http://img8.myimg.de/1027af_thumb.jpg

http://img8.myimg.de/2943a7_thumb.jpg

http://img8.myimg.de/3138d5_thumb.jpg




Links
: n/a
written by tiXo - 12.05.2010 - 15:49
no comments


 Regeländerung In-Game Overlays
Da es in letzter Zeit immer wieder einige Spieler gab, die mit noch nicht so bekannten In-Game Overlays des Spieles selber aufwarteten (z.B. vprof_graph), sehen wir uns nun gezwungen einen anderen Weg im Regelwerk zu finden. Um sämtlichen Regeländerungen in dieser Richtung in Zukunft aus dem Weg zu gehen, legen wir nun fest, welche In-Game Overlay des Spieles selber erlaubt sind.

Es sind keine In-Game Overlays des Spieles selber außer den folgenden erlaubt:

- net_graph 0
- net_graph 3
- cl_showpos 1
- cl_showfps 1


Links
: n/a
written by tiXo - 06.03.2010 - 15:12
no comments


 Steam Client Beta mit neuer Oberfläche
In einer neuen Beta unterzieht VALVe den Steam-Clienten einer Frischzellenkur. Neben Änderungen im Design gibt es auch einige kleine Detailverbesserungen.
Der Beta Client kann in den Einstellungen von Steam ausgewählt werden. Ab dann wird euch unter anderem angezeigt welcher von euren Freunden welches Spiel besitzt und spielt. Natürlich gibt es bei einem Beta Release auch die eine oder andere Ecke und Kante. Sollten bei euch die Auswahlmenüs leer sein, gibt es dafür bereits einen workaround:

1. Steam beenden
2. Im Steam-Verzeichnis unter resource/styles die Datei steam.styles mit dem Windows Editor öffnen
3. Den Eintrag basefontbold="Arial Bold" in basefontbold="Arial" ändern.

http://img7.myimg.de/18deb6_thumb.jpg http://img7.myimg.de/2f39eb_thumb.jpg http://img7.myimg.de/388cce_thumb.jpg http://img7.myimg.de/45cea6_thumb.jpg


Links
: n/a
written by tiXo - 24.02.2010 - 12:17
no comments


 Änderungen am Mappool
Aimmap

- Die Map aim_1deag wird durch esl_aim_stneicna ersetzt.
- Die Map esl_aim_bunker wird durch esl_aim_desert_towers ersetzt.

Aimmap AWP

- Die Map awp_spurce_map_v2 wird durch esl_awp_pirapira ersetzt.
- Die Map esl_awp_india_mages wurde etwas gefixed und die neue Version
esl_awp_india_mages_v2 ist absoft Pflicht.

Funmap GunGame

- Die Map gg_watermaze wird durch esl_gg_underworld ersetzt.
- Die Map aim_shotty wird durch esl_gg_shotty ersetzt.
- Die Map 3rooms wird durch esl_gg_3rooms ersetzt.


Links
: n/a
written by tiXo - 21.02.2010 - 16:25
no comments



register now
lost password?
registered users
no active poll

show polls


Security Code
Shout!   • Show all
MST
gameserver.gamed.de
ESL
Stammkneipe
Blank-TV
16 Visitors (Today)
36 Visitors (Yesterday)
220 Visitors (Month)
21455 Total visits
16 Registered users
0 Users online
5 Guests online
Show statistics