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                    <title>Red Hamsters Nachrichtenticker</title>
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                    <description>Aktuelle Neuigkeiten von http://www.red-hamsters.com</description>
                    <language>de-de</language>
                    <pubDate>Sun, 18 Dec 2011 01:11:37 +0100</pubDate>
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	                       <title>Abschlußtabelle Saison 22</title>
	                       <description><![CDATA[<ol class='list_num'><li>strezzlezz</li><li>Encore</li><li>Team Society</li><li>Red Hamsters</li><li>Luckerinhos</li><li>Rearmed 2.0</li><li>Rauchschwalbe</li><li>Bobs</li><li>Zeitgeister</li><li>VetoPlay</li></ol>]]></description>
	                       <author>s.wuerfel@red-hamsters.com (Stefan Würfel)</author>
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	                       <title>CS GO Beta</title>
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	                       <author>s.wuerfel@red-hamsters.com (Stefan Würfel)</author>
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	                       <title>RH auf Platz 1 der Stammkneipe</title>
	                       <description><![CDATA[<a href="http://www.myimg.de/?img=1st6c8de.jpg" target="_blank"><img src="http://img20.myimg.de/1st6c8de_thumb.jpg" border="0"  alt=""></a><br />
<br />
Wahrscheinlich nur kurzzeitig aber immerhin!!!]]></description>
	                       <author>s.wuerfel@red-hamsters.com (Stefan Würfel)</author>
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	                       <title>CS GO</title>
	                       <description><![CDATA[<object style="height: 390px; width: 580px"><param name="movie" value="http://www.youtube.com/v/eDVLYJ_HQso?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/eDVLYJ_HQso?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="580" height="360"></object>]]></description>
	                       <author>s.wuerfel@red-hamsters.com (Stefan Würfel)</author>
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	                       <title>CSS Update</title>
	                       <description><![CDATA[<b>Source Engine Changes</b> (CS:S, DoD:S, TF2, HL2 DM)<br />
- Fixed an issue with the multi-threaded renderer which could cause a crash on map change<br />
- Adjusted whitespace to improve formatting in status command output<br />
- Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes"<br />
- Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers)<br />
- Made sndplaydelay executable by servers<br />
- Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar<br />
- Server processing delays have been reduced, especially for servers on modern Linux kernels<br />
- Entity processing logic has been optimized to significantly reduce CPU usage on full servers<br />
- Multi-threaded server code is now enabled by default under Linux (already enabled on Windows)<br />
- An exploit with non-printable characters causing lag on Windows servers has been fixed<br />
- CPU is fully yielded back to the system whenever the server is running faster than the tickrate<br />
Dramatic increase in performance for low-level math libraries<br />
<br />
<b>Counter-Strike: Source</b><br />
- Prevent AWP cycle time exploit using quick switch<br />
- Fixed bug causing HUD History to display item pickups from nearby players<br />
- Increased sized of HUD History resource to prevent clipping<br />
- Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations<br />
- Reduced standing and moving accuracy for pistols<br />
- Decreased accuracy while moving with sniper rifles<br />
- Added additional legacy mode (3) to cl_dynamiccrosshair<br />
- Updated the localization files]]></description>
	                       <author>s.wuerfel@red-hamsters.com (Stefan Würfel)</author>
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